Overhauling our simulation tools (like explode, laser, and planetscaping), to adapt to all screen sizesĭynamically resizing panels (this tool panel is cut off) and automatically moving the center of your view so you can always see what you're looking at (moving the Sun hidden behind the tool panel to the empty space on the left) is just one example of the user interface work we still need to do.Switching between multiple panels, like an object's properties, data views, and guide instructions, on small screens in landscape and portrait modes.How to automatically arrange panels and adjust your view so you can focus on controlling the simulation, not having to manage the user interface.While these are seemingly simple goals, they create complex design challenges, including This shared codebase means you can enjoy any new features or improvements we add to Universe Sandbox on any device, whether you’re on a desktop, laptop, VR headset, phone, or tablet. In fact, Universe Sandbox mobile is built from the exact same code as the version you already know and love, so it will have the same features and user interface as the desktop experience. ![]() Pocket-Sized ComplexitiesWe’ve been thinking about Universe Sandbox mobile for a long time and have been developing our panels and buttons to be easy to view and use on small screens for years.
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