![]() When Nintendo introduced Wario Ware to the world on the Game Boy Advance, some people thought that the company lost a few screws up in the head. The team responsible for that game's direction has gone into a new area: the music/beat genre and bringing along the company's quirky presentation for the ride.īoth the gameplay and presentation totally went against the usual Nintendo grain, but it's a good thing it did - the combination quick-action design and the quirky style made for one of the coolest, most clever GBA experiences…and more importantly, both a new genre and franchise were born. In Rhythm Heaven Megamix, each Perfect gives the player a Flow Ball, which can be used at the Shop. Obtaining all 50 Perfects unlocks the rest of the songs and letters, and, in the latter game, Endless Remix. This design's called Rhythm Tengoku and it's become quite a hit in Japan in its first week or so out on the market. In Rhythm Heaven and Rhythm Heaven Fever, the gifts received are songs, and lett ers. The focus of Rhythm Tengoku is, obviously, rhythm. ![]() Or, more specifically, how well players can follow along to the beat of the music. This isn't exactly a new idea in the world of gaming, as designs such as Dance Dance Revolution, Donkey Konga, and Samba de Amigo have already proven a success in this genre.
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